![]() ![]() ![]() Following the mysterious disappearance of their creators, the Strogg race, rather than withering away in the absence of these creators, adapted and thrived their old military hierarchy acting also as a sort of political leadership. For example, it has been suggested that the Strogg might once have been wholly organic, like Humans, before developing an obsessive reliance on technology and bodily augmentations which would one day bring the entire race under the commanding influence of a series of warlords.Īn SMC Marine has theorized that they may in fact be the remnants of a race of artificially created supersoldiers, which took part in a terrible war long ago. It is unknown exactly when or how the Strogg civilization emerged, although there are many hypotheses circulating among the Human armed forces and the scientific community back on Earth. The physical appearance of the Strogg before they became cyborgs is unknown. Most weapons used by Strogg soldiers appear to be integrated into their right arms. All Strogg have the same basic appearance, however bipedal humanoids with a large amount of cybernetic implants. This was done by recording our own five minute demo in spectator mode, as we watched the 16 bots fight to complete the objectives.The physical appearance of a Strogg is determined by its role in Strogg society. And while this limitation can be removed in the game console, there is no other easy way do it.įor benchmarking we used the game's built-in timedemo rather than fraps. I can understand the online multiplayer being limited to 60fps, but I have no idea about the single player. Interestingly the single player mode is limited to just 30fps in the demo, while multiplayer is limited to 60fps. Rather, the processor has proven to play a most vital role when it comes to performance, which will help justify those overclocking ventures. We also discovered that this game is not nearly as GPU-dependant as most other FPS titles. The game has been optimized rather well and we found it to be quite playable with a mid-range GeForce 8600 GT board using all the high quality settings. Taking the newly released Enemy Territory: Quake Wars demo, we have ran a number of tests to determine what kind of hardware you need to enjoy this game with all the eye candy turned on. If you still want to look at the bright side, unlike Bioshock and MoH: Airborne, Enemy Territory is by far a more system friendly title, as you are about to find out. Sure, it still looks very nice but when compared to the games built on the Unreal 3 engine there is little comparison to be made, at least in my opinion. While these other recently released titles are based on the visually stunning Unreal 3 engine, Enemy Territory: Quake Wars is built around a modified version of the id Tech 4 (Doom 3) engine with MegaTexture technology. Having come from Bioshock and then Medal of Honor: Airborne (which completely blew me away), Enemy Territory: Quake Wars seems somewhat bland thus far. Again, while my time playing the Quake Wars demo has been brief, there appears to be little wow factor so far. However that also makes it difficult for a good game to stand out amongst the really great ones. We can already tell that the second half of 2007 is going to be a great time to be a PC gamer, with many triple-A titles released recently and more still on the way. Although it is hard to fully evaluate the game on what I have seen so far, the demo has failed to impress me which is exactly what the Battlefield 2 demo achieved back in the day. So when news broke of an id Software version I began to get quite excited again. This game was heaps of fun though the exciting play was undone somewhat by the title's poor stability. I still remember when the Battlefield 2 demo was first released (November 28th 2005, to be exact) because it got me completely hooked from the get go. Essentially what we have here is Battlefield 2 put in Quake's world, so anyone familiar with the BF2 style of play will pick up ETQW very quickly. Rather the game requires a larger number of players to take one of two sides where these sides will compete to accomplish certain objectives. While Enemy Territory is a first person shooter, it is unlike previous Quake games as there is no deathmatch mode. Just recently id Software released the demo of Enemy Territory: Quake Wars (ETQW), a game that I have been eagerly awaiting for some time now. In this particular case, while the game did provide me with enough hours of enjoyment to make it worthwhile, there was definitely something missing. Games like Quake 4 can easily become a let down when so much is expected of them. That said, I did find Quake 4 to be somewhat disappointing. For years I have been a fan of the Quake series and not regretfully I wasted away countless hours in Quake III: Rocket Arena. ![]()
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